Me2 Overlord Me2 Aegispack
Mass Effect 2: Overlord Series Release June 15, 2010, Mode(s) ' Mass Effect 2: Overlord' is a pack developed by and published by for the. It was released on June 15, 2010 for and. The pack is included in the version of Mass Effect 2, which was released on January 18, 2011. 'Overlord' introduces a new series of missions in which the player assumes the role of, an elite human soldier who must stop an experimental that has gone rogue.
Overlord is a DLC pack for Mass Effect 2. The pack includes four new missions that take place on.
The player must traverse from one mission to another aboard a hovering vehicle. 'Overlord' was announced to be in development on May 13, 2010. BioWare wanted to focus on vehicle exploration, similar to that found in the original. The pack received positive reviews from critics, with an aggregate score of 81 out of 100 for the Xbox 360 version. Reviewers generally praised the story and vehicular sections, but some criticized the simplistic vehicular combat.
See also: is an in which the player controls. Shepard's gender, appearance, history and combat-training are determined by the player before the game begins. The game features a variety of that the player must complete in order to progress. These quests usually involve the player interacting with and fighting enemies in combat missions.
During the missions, Shepard is assisted by two squad members that the player can indirectly control through orders. Combat takes place in real-time, but the player can pause the action at any time to calmly target enemies and select different powers for the squad members to use.
Upon completing a quest, the player is awarded with. If a sufficient amount of experience is obtained, the player can develop powers for both Shepard and the members of the squad.
'Mass Effect 2: Overlord' unfolds in a manner than other assignments found in the game due to its focus on exploration. The pack introduces five new missions and some of them can be completed in a different order. The missions are located on a planet that the player must explore using a hovering vehicle called Hammerhead. Aboard the Hammerhead, the player may transition from one mission to another and gather items such as mineral resources used to research numerous in-game upgrades. The Hammerhead has the ability to jump over obstacles to reach certain areas and is also armed with a gun that the player can use to destroy hostile targets over the planet. At certain points in the game, the player may also encounter mini- that must be defeated.
Me2 Aegis Pack
'Overlord' also adds one armor upgrade and two achievements that are awarded for completing specific tasks. The first achievement is obtained by collecting numerous data packets that are scattered across the planet, while the second achievement is unlocked by completing 'Overlord'. Plot In 'Mass Effect 2: Overlord', elite human soldier Commander Shepard is sent on a mission to investigate a Cerberus research base that has gone silent. The base is located on the surface of an -like planet called Aite. Upon arriving at the facility, Shepard is informed that an experimental has gone rogue and is ordered to destroy an antenna inside a transmission before the virtual intelligence uploads a program off-planet. Shepard successfully destroys the antenna and is then met by Dr.
Gavin Archer, the scientist that is responsible for the situation. Archer explains that they were trying to gain influence over a hostile race of networked called the geth by a human mind with a virtual intelligence.
In the process, the virtual intelligence overpowered the test subject's mind, Archer's brother David, and has evolved into a virus. Although the virtual intelligence is kept in in another research station, Archers tells Shepard that he/she needs to security from two other facilities to gain access to it and shut it down. Once the station where the virtual intelligence is contained has been unlocked, Shepard proceeds to the main server room. Shepard eventually accesses a terminal to cut all access to the outside world, but in the process the virus infects Shepard's cybernetic implants. Shepard awakens in a, and heads to the central core room, where he finds that Archer had experimented on David in an attempt to control the geth. Shepard manages to defeat the virtual intelligence as it attempts to establish an upload link to the Normandy. Afterwards, David is shown in the core tied up to tubes in his arms and mouth, begging for help.
Archer comes and argues for Shepard to keep the experiment going. Shepard is then given the option to either take David to a specialized academy or leave him at the station with his brother. Development and release 'Mass Effect 2: Overlord' was developed by and published. During development of Mass Effect 2, Bioware stated that was becoming a fundamental part of the company's overall philosophy.
The pack was announced to be in development on May 13, 2010. BioWare executive producer stated that 'Overlord' was the 'biggest downloadable content pack yet' and confirmed that they would not introduce more squad members to the game like they did with previous packs. For the pack, the developers wanted to focus on exploration and vehicle platforming, similar to that found in Mass Effect 2 's earlier downloadable content pack Firewalker. Since vehicle exploration was a feature of the original, Hudson called 'Overlord' 'a throwback to how some of the exploration worked in the previous game.' The pack was released on June 15, 2010 for and.
Like Mass Effect 2 's other downloadable content packs ' and ', 'Overlord' is freely included in the version of the game, which was released on January 18, 2011. The soundtrack was composed. Reception Reception Aggregate score Aggregator Score 86/100 (PC) 81/100 (X360) Review scores Publication Score 8/10 B+ 8.5/10 9/10 GameCritics.com 8/10 'Mass Effect 2: Overlord' received positive reviews from critics. Reviewer Erik Brudvig of described 'Overlord' as 'one of the best series of missions that the franchise has yet seen.' Similarly, reviewer Dan Whitehead of opined that the pack 'never lets one gameplay element dominate for too long, leavening the expected combat with openworld exploration and a dash of environmental puzzling, all wrapped up in a story that builds to a satisfying and pathos-heavy finale.' 's Kevin VanOrd credited the on-foot action, stating that 'a few of the larger environments let you take on enemies from multiple angles, which are a nice change from the straight-on encounters that typify most of Mass Effect 2 's battles.' He also praised the final boss battle, which was said to exceed that of the main game.
Critics generally praised the vehicular sections of the mission. Eurogamer felt that the Hammerhead 'responds well to the terrain, with just the right mix of weight and bounciness.' IGN considered it an improvement over the Mako carrier featured in the original Mass Effect. Brad Gallaway of GameCritics, who gave the main game a mixed review, was satisfied with its inclusion and felt that BioWare 'managed to incorporate all of the various aspects of Mass Effect together in a way he felt was largely lacking in the core adventure and the previous add-ons.' 's Eduardo Reboucas stated similar pros, but admitted that jumping on platforms with the Hammerhead goes against the nature of the game. Likewise, VanOrd felt that the Hammerhead goes underutilized due to its exclusive use in the content.
Some reviewers also criticized the simplistic vehicular combat, comparing it unfavorably with that of the original Mass Effect. VanOrd gave high marks to the pack's frightening atmosphere, stating that 'haunting new music instills a palpable sense of tension, and the dark interior spaces provide a sinister contrast to the shimmering waterfalls and scorching lava rivers on the planet's surface.' The IGN review observed that the visuals and audio surpass many side quests of the main game. Critics also highlighted very positively the story.
Eurogamer opined that the ending was effective and unexpected, while VanOrd remarked that the ending cutscene 'features some uncomfortable images that will linger in your mind even after you've returned to the main game.' Despite evaluating the pack's short length, VanOrd concluded that 'Overlord' 'is one downloadable delight Mass Effect 2 fans shouldn't miss.' References. Jacek Halas. From the original on 2016-04-06. Retrieved 2013-02-12. Mass Effect 2 North American instruction manual.
^ Kris Pigna (2010-05-13). Archived from on 2016-04-06. Retrieved 2013-05-27. ^ Jane Douglas (2010-05-13). From the original on 2012-07-12. Retrieved 2013-05-27.
Stephanie Lee (2010-03-01). Archived from on 2013-05-29.
Retrieved 2013-05-29. ^ Dan Whitehead (2010-06-21). From the original on 2012-10-24. Retrieved 2013-05-27.
IGN Staff (2010-05-13). From the original on 2014-03-20. Retrieved 2013-05-29. Mass Effect 2: Overlord. Scene: Ending.
Level/area: Overlord. Archer: This is Project Overlord.
An attempt to gain influence over the geth by interfacing a human mind with a VI. The results have been. Less than satisfactory. My brother David volunteered to serve as a test subject, but his mind couldn't handle the VI connection. He's like a virus now, infecting our networks and seizing control of any technology he finds.
It is why you had to destroy the dish. Imagine if his program got off-world. The VI has fortified itself in the main laboratory at Atlas Station. It's in lockdown now. To enter, you need to manually override security from our facilities in the Prometheus and Vulcan Stations.
Mass Effect 2: Overlord. Scene: Ending. Level/area: Overlord: Atlas Station. Shepard: So you'll sacrifice your brother's happiness for your own ambition?. / Archer: What I've done to David is unethical. If he dies, it's unforgivable.
Let me take care of him. / Shepard: David is coming with me or The project needs him. Charles Onyett (2009-03-27). From the original on 2009-03-30. Retrieved 2012-09-06. Jim Reilly (2010-05-13). From the original on 2014-03-19.
Retrieved 2013-05-27. Tor Thorsen (2010-05-13). From the original on 2016-04-06. Retrieved 2016-04-06. Colin Moriarty (2010-01-29). From the original on 2011-02-01.
Retrieved 2012-07-02. From the original on 2016-04-06. Retrieved 2013-02-06. From the original on 2012-01-13. Retrieved 2013-05-27. From the original on 2012-06-25. Retrieved 2013-05-27.
^ Erik Brudvig (2010-06-23). From the original on 2015-07-01.
Retrieved 2013-05-27. ^ Kevin VanOrd (2010-06-29). From the original on 2012-10-23. Retrieved 2013-05-27. ^ Eduardo Reboucas (2010-06-25). From the original on 2016-03-04. Retrieved 2013-05-27.
^ Brad Gallaway (2010-06-17). From the original on 2013-01-24. Retrieved 2013-05-27. External links.
Mass Effect 2 Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced. To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. SYSTEM MİNİMUM: OS: Windows XP SP3 / Windows Vista SP1 / Windows 7 Processor: 1.8GHz Intel Core 2 Duo or equivalent AMD CPU Memory: 1 GB RAM for Windows XP / 2 GB RAM for Windows Vista and Windows 7 Graphics: 256 MB (with Pixel Shader 3.0 support) DirectX®: DirectX 9.0c August 2008 (included) Hard Drive: 15 GB Sound: DirectX 9.0c compatible Supported Chipsets: NVIDIA GeForce 6800 or greater; ATI Radeon X1600 Pro or greater.
Please note that NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and 9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements. Updates to your video and sound card drivers may be required. RECOMMENDED: OS: Windows XP SP3 / Windows Vista SP1 / Windows 7 Processor: 2.6+ GHz Core 2 Duo Intel or equivalent AMD CPU Memory: 2 GB RAM Graphics: ATI Radeon HD 2900 XT, NVIDIA GeForce 8800 GT, or better recommended DirectX®: DirectX 9.0c August 2008 (included) Hard Drive: 15 GB Sound: DirectX 9.0c compatible.