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Contents Anime Catherine appears in the various series, usually attempting to, if not successfully managing to, drain victims' blood. During an early segment of The Second Guest, Catherine attempts to drain the second guest's blood, only to be foiled when steals the syringe and plays with it. When knocked out of his hands, it lands in the back of Gregory's head. Unable to resist, Catherine draws out Gregory's blood while the second guest runs.
She plays a more prominent role as the focus of the fourth series The Bloody Karte. During the series, she is shown as craving love and affection but also still acting with her bloodlust. Catherine frequently abuses her boss Dr. Fritz (a bespectacled Frankenstein's Monster-esque creature) for blood drainings and such. She also is shown to have a raging temper and a rather quick willingness to assault if not kill a patient on occasion.
When briefly becomes her patient, she draws his blood and locks him in a room to keep him from leaving the hospital. When she is disappointed to see a bloodless, Catherine opens a window and lets the wind destroy the zombie. By the conclusion of the series, Catherine becomes the head of the hospital after Dr. Fritz is hit by Hell's Taxi (a taxi cab that operates around Gregory House). Soul Collector Catherine is the first hostile resident of Gregory House the player character must collect a soul from, although she is technically part of Neko Zombie's tutorial towards the player (as they do not have their mental health gauge yet). She overhears Neko Zombie telling the player character and runs away. To get the soul in her possession, the player character must collect a banana and drop it in her path, causing her to slip and fall, losing the soul in her possession in the process.
Product Description Gregory Horror Show: Soul Collector Japanese Format (NTSC-J).
After that point, she will become hostile and attack the player via her Horror Show. Horror Show She says that it's 'time for a blood test' and buries her massive syringe into the player character's head to draw blood. If she is accompanied by fellow resident Mummy Papa, she will draw the player character's blood after Mummy Papa has fed the character a poisonous pill.
Personality Catherine has a twisted sense of what caring for a patient implies. On some occasions, she seems to genuinely care or want to care for her patients.
But for the most part, she is driven by a unsubtly sexual thrill gained from drawing blood in her oversized syringe. When she first encounters the player character, she mentions that his/her face makes her 'want to do horrible things' to the player. If she is angered, she will draw out the syringe and attack without so much as a second thought, often relishing the idea of draining a victim's lifeblood. As seen with The Second Guest example, Catherine cannot resist the allure of her syringe when it punctures flesh.
Catherine also shows signs of craving love and affection. In one episode of The Bloody Karte, she falls head-over-heels for a humanoid patient who bemoans his wife leaving him and his horrid job. However, her patient is notified of a promotion and how his wife wants him back. Unwilling to let go, Catherine embraced the patient and held him until she killed him by literally breaking him. In another episode, she becomes attracted to and prepares dishes for him, thinking she can win his love with her cooking. When Hell's Chef rejects her, saying that he only eats his own cooking, and it's revealed that it was really taking the dishes, Catherine becomes enraged and injures both with her syringe. She's also fond of watching television and eating donuts according to comments made in the game.
Contents. Gameplay Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. Neko Zombie, a heavily stitched cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests. Guests will usually flee if they see the, while they still possess a bottled soul.
Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. The guests can all run faster than the player's character, making stealth an important aspect of play. It is possible to hide in wardrobes, but this must be achieved while any pursuing guests are out of sight. As play progresses and souls are collected, more guests check-in the hotel and more hotel rooms and areas become available for exploration. This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen. This section needs expansion.
You can help. (February 2015) The game begins with the protagonist walking through a forest in a deep fog. They have no memory of how they ended up in the forest. They eventually see a bright light coming from a hotel, Gregory House, which is the game's main setting.
They enter the hotel and are greeted by Gregory, the mouse that runs the hotel. He asks the player what their name and gender is, allowing them to proceed. From there, he gives them a room in the hotel.
That night, after the player has fallen asleep, they meet Death in a dream. He tells the player that they have been trapped at Gregory House, but that he will help them to escape. In return, he wants the player to find 12 lost souls which are kept by residents of Gregory House.
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Death makes the promise that, once he has received the 12 souls, he will help them to escape. The player, upon waking, hears screaming from the neighbouring room, which is locked.
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The room's inhabitant, Neko Zombie, asks the player to get the key for the room by stealing it from Gregory. Once the player has done so, they encounter Neko Zombie. Neko Zombie gives the player explanations on various aspects of the game and, once the tutorial is finished, he gives them the game's first lost soul. After this, the player needs to retrieve the souls from each guest as they come into the hotel. As the story progresses, the story introduces Gregory's mother, who feeds on lost souls to retain her youth. Once the player has retrieved every soul, Death tells the player that he will help them to escape, but the player declines; before they leave, they want to bring Neko Zombie with them. They then go to Neko Zombie's room, asking him to accompany them.
Neko Zombie declines, urging the player to hurry and leave. The player, before leaving, gives Neko Zombie a red handkerchief to tie over his foot, which has been injured by a ball-and-chain. The player then goes to the lobby, where the door is locked. There is a boss battle with Gregory's mother, in which the player has to get her to break the door down. Once this is done, the player flees Gregory House. Gregory takes on a ghostly form and gives chase, but the player manages to escape to reality. Back at Gregory House, Neko Zombie burns down the hotel, destroying it and killing everyone inside, including himself, Gregory, Gregory's mother and all of the guests.
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The game's ending shows that the player has become bored with their life and sees it as bleak and empty. Their despair allows the hotel to be rebuilt, and Gregory has a room prepared for the player when they return. Reception.